Platform overview
How omorashi.ai games work — what you can build, how the engine runs your code, and where to look next.
omorashi.ai lets you build interactive, AI-driven games and stories and play them in the browser. You describe what you want, the coding agent writes the game, and the engine runs it on our infrastructure — no servers to manage, no model APIs to wire up.
What you can build
- Turn-based games with one or many AI characters
- Branching dialogue and choose-your-own-adventure stories
- Tabletop-style mechanics: dice, cards, hidden information
- Physiological simulations and other tick-driven scenarios
How it runs
Each game is a small TypeScript project. You define agents (LLM-backed characters), state (what persists between turns), and event handlers (what happens when the player acts). The engine handles model calls, state snapshots, and rendering the chat UI.
Where to look next
This page is the entry point — more recipes and references will appear here as the docs grow.